No reason for some of the races you couldn’t mix an unleashed career and a ikrpg career. Man at arms chieftain. Or is there something?. I tend to go with the IKRPG one as it lines up better with stuff like Greataxes from Unleashed. But then, I did my own redo of Nyss to not require. With all the cool new races/careers in Unleashed we were considering and themes of the Iron Kingdoms, and this issue bears directly on that.

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Iron Kingdoms Unleashed Adventure Kit | Privateer Press

For this reason, the Unleashed career list or at least the second hand information that we have so far is a little bit troubling. Trying to reiterate this, however, didn’t really take hold until I changed the names and merged several careers.

In this setting, there are no generic warlocks and only extremely rare individuals who fall outside the faction warlock typeand that are no male bloodweavers. So while some builds are very powerful, if all of the players are around the same “power level”, then it’s balanced and I have no issues.

To a large extent, the wargame does portray the range of races and the unique careers available to those races. Sure, most warcasters will work for a national military.

IKRPG leans hard towards that latter case. Someone already made the comment about Gatormen not being a trollkin or ogrun. Pistoleer and Riflemen are two that also transfer easily. Amazing spell lists, lots of secondary features, and the amazing Blood Boon ability makes the Jkrpg gifted archetype benefit warding circle look laughably bad by contrast.

I’m hoping for a “here’s unleashsd coming” Insider article or something like that, but they’ve got to get Unleashed out the door first no doubt. Why couldn’t a Tharn be a slaughterhouser and swing a halberd around? My guess is that they decided that these three forms of necromancy are too far removed from each other to cover with Career Options.


Yes, I know; a certain amount GM oversight is almost always required, but it’s nice to have some unldashed in place to head off ulneashed of the more oddball ideas before unleasned get started. A lot of the more middle-ground stuff like archer, scout, warrior, brigand, etc, all make sense in an IKRPG character, and stuff like explorer, cutthroat, and ranger all make sense for an Unleashed character, but anything to do with technology and mechanika in the Iron Kingdoms doesn’t really fit on a character who is clearly born and raised in the wilds, and vice-versa.

What a lot of people see as deep lore and rich setting, I see as massive limitations. I’ll run down what I can remember: Unleashed adds a lot of careers that make sense for trollkin. Will do, in case any player wants to put more time into a character Is this a new revelation, or are you just noting and objecting to this setup? Because there are outliers that do not inleashed to the “normal” rules of the setting.

But that is by playerchoice and not because FMF lacks the options. Iron Head could hold the traits related to steam armor, and a touch of combat and repair enough to get them started, not enough to provide mastery. In some what support of the point Althrion I think is trying to make, this kkrpg an issue I’ve had with the system since day 1, and Unleash made it a lot worse for its side of things.

So Just recently my players killed some nyss and took their swords.

Nyss Claymore Core Vs Unleashed [Archive] – Privateer Press Forums

These debates are always so much fun! We’ve been shown a dwarf and an Iosan who learned or were born with that talent and are not represented in any fashion. Ambush and Backstab are both nice abilities, Ambush in particular for a high Initiative race combined with a career that has multiple abilities for extra attacks.

I use all Nyss weapons and armour from Unleashed and the Nyss racial from Unleashed too.


Iron Kingdoms Unleashed

It not only identifies, it also restricts. Unleshed you didn’t understand what I meant and assumed that ‘forms’ somehow implies how common something is, which has nothing at all to do with what I was arguing. Farrow are unnatural perversions of nature, so it makes sense their beasts would also be unnatural perversions of nature.

They are the only species to get an actual attack using the Unarmed Combat skill.

The scenario guide is for Game Masters only! I think that some of these careers are probably there because these abilities have been established in the wargames as specific ability sets that belong to specific peoples I mean, blood magic really is something that the Tharn do.

Iron Kingdoms Full Metal Fantasy is not “core. I’ve been grinding down the number of careers and absorbing the specific ones into general ones since I started GMing, it allows for much more interesting character builds and a lot less hand holding by the game, just with examples set up for players who want to build those specific set ups, with the space even early to develop their own flare for it.

Its one reason I would have preferred a less restrictive rule set, with more attention paid to evening out the highs and the lows achievable within the RAW.

They have “circle warlock” which as I understand allows Tharn to take the career when the ONLY documented Tharn warlock is kromac and he’s supposed to be the only one.


If its an IK game and everyone one is out of the IK books then use that. Please use the Login form or enter another. Again I point to tharamite advocate class for rules that implies that mixing is encouraged and allow.

This is an interesting point.